Writing

Yeomen of the Guard – Story, Comic and Game Development.

The Yeomen of the Guard is a concept that’s been with me for a long, long time. I’ve written stories about them for my personal enjoyment over the years after Marvel comics switched me onto Conan and I got into fantasy stories.

The Yeomen are the central character of my own pre-cataclysmic, middle-ish, fantasy realm, and while the market’s already flooded with more sword and scorcery than you could poke a magic wand at, I like to thing my own addition to the genre isn’t without its merits.

That’s why I ressurected them when I was contacted about a storyline and characters for a hack’n'slash videogame, and began redeveloping the Yeomen of the Guard into videogae characters. The details are locked, as the game is currently in development, but as things progress a little more, I’ll be in a position to make the info public.

What’s most interesting about Yeomen of the Guard is it also switched me onto using some mind map software to plan out the story structure around a game; incorporating mini-games, side-quests and player made decisions while still retaining the vital story structure. Since then, I’ve used this method extensively when writing for games, and it’s a great way to help the programmers know what part of a script goes where whn dealing with a non-linear storyline.

Read on, Key Masters!

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